adjustypo.js


window.addEventListener("keydown", moveSnake, false);
var game_over = false;
var snake = new Array(4);
var snakeLen = 4;
var dir = "right";
var food = "";
var level = new Array();
var total_height = 640;
var total_width = 640;
var lvl_width = 20;
var lvl_height = 20;
var speed = 16;

snakeHeadImage = new Image();
snakeHeadImage.src = "resources/head.png";
snakeBodyImage = new Image();
snakeBodyImage.src = "resources/body.png";
snakeTailImage = new Image();
snakeTailImage.src = "resources/tail.png";

//food
foodImage = new Image();
foodImage.src = "resources/food.png";

create_snake();
create_food();

for (i = 0; i < lvl_width; i++) {
	level[i] = new Array(lvl_height);
	for (var ii = 0; ii < lvl_height; ii++) {
		level[i][ii] = -1;
	}
}

window.requestAnimFrame = (function(callback) {
	return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
		function(callback) {
			window.setTimeout(callback, 1000);
		};
})();


var the_date = new Date();
var test1 = the_date.getTime();
var stamp = the_date.getTime() + 250;

function animate() {
	the_date = new Date();
	test1 = the_date.getTime();
	if (stamp <= test1) {
		move_snake();
		the_date = new Date();
		stamp = the_date.getTime() + 250;
	}
	if (game_over == false) {
		// clear
		context.clearRect(0, 0, canvas.width, canvas.height);
		displayText("Score: " + (snakeLen - 4));
		display();
	} else {
		displayText("You so Sux.. Game Over homie");
	}
	//context.drawImage(aniblock, aniblock_x, aniblock_y); 

	// request new frame
	requestAnimFrame(function() {
		animate();
	});
}

function displayText(what) {
	context.font = "30px Arial";
	context.fillText(what, 50, 50);
}

function checkSnakeCollide() {
	if (snake[0].xx == food.xx && snake[0].yy == food.yy) {
		create_food();
		return true;
	} else {
		//if head moving right
		if (dir == "right") {
			if (snake[0].xx > lvl_width - 1) {
				game_over = true;
			}
		} else if (dir == "left") {
			if (snake[0].xx < 0) {
				game_over = true;
			}
		} else if (dir == "up") {
			if (snake[0].yy <= -1) {
				game_over = true;
			}
		} else if (dir = "down") {
			if (snake[0].yy >= lvl_height) {
				game_over = true;
			}
		}

		for (i = 2; i < snakeLen; i++) {
			if ((snake[0].xx == snake[i].xx) && (snake[0].yy == snake[i].yy)) {
				game_over = true;
				break;
			}
		}

		return false;
	}
}

setTimeout(function() {
	animate();
}, 1000);

function moveSnake(e) {
	switch (e.keyCode) {
		case 37:
			if (dir != "right") {
				dir = "left";
			}
			break;
		case 38:
			if (dir != "down") {
				dir = "up";
			}
			break;
		case 39:
			if (dir != "left") {
				dir = "right";
			}
			break;
		case 40:
			if (dir != "up") {
				dir = "down";
			}
			break;
	}
}

function checkAllowMove(x, y) {
	if (x < 32) {
		var x_index = 0;
	} else {
		var x_index = Math.round(x / 32);
	}

	if (y < 32) {
		var y_index = 19;
	} else {
		var y_index = (total_height / 32) - Math.round(y / 32);
	}

	if (level[x_index][y_index] == -1) {
		return true;
	} else {
		return false;
	}
}

function create_food() {
	var x = 0;
	var y = 0;
	var recreate = false;
	do {
		recreate = false;
		x = Math.floor((Math.random() * (lvl_width - 1)));
		y = Math.floor((Math.random() * (lvl_height - 1)));

		for (i = 0; i < snakeLen; i++) {
			if ((snake[i].xx == x) && (snake[i].yy == y)) {
				recreate = true;
				break;
			}
		}
	} while (recreate == true);
	food = {
		xx: x,
		yy: y
	};
}

function create_snake() {
	//var x =  Math.floor((Math.random() * (lvl_width-1)));
	//var y =  Math.floor((Math.random() * (lvl_height-1)));
	snake[0] = {
		xx: 4,
		yy: 1
	};
	snake[1] = {
		xx: 3,
		yy: 1
	};
	snake[2] = {
		xx: 2,
		yy: 1
	};
	snake[3] = {
		xx: 1,
		yy: 1
	};
	dir = "right";
}

function move_snake() {
	var temp_x = 0;
	var temp_y = 0;
	var temp_xx = 0;
	var temp_yy = 0;
	var swap = true;

	//move snake forward
	for (var ii = 0; ii < snakeLen; ii++) {
		if (ii == 0) {
			temp_x = snake[ii].xx;
			temp_y = snake[ii].yy;

			//if head moving right
			if (dir == "right") {
				snake[0] = {
					xx: (snake[0].xx + 1),
					yy: snake[0].yy
				};
			} else if (dir == "left") {
				snake[0] = {
					xx: (snake[0].xx - 1),
					yy: snake[0].yy
				};
			} else if (dir == "up") {
				snake[0] = {
					xx: snake[0].xx,
					yy: (snake[0].yy - 1)
				};
			} else if (dir = "down") {
				snake[0] = {
					xx: snake[0].xx,
					yy: (snake[0].yy + 1)
				};
			}

			if (checkSnakeCollide()) {
				snake.push({
					xx: snake[(snake.length - 1)].xx,
					yy: snake[(snake.length - 1)].yy
				});
				snakeLen++;
			}
		} else {
			if (swap == true) {
				temp_xx = snake[ii].xx;
				temp_yy = snake[ii].yy;
				snake[ii] = {
					xx: temp_x,
					yy: temp_y
				};

				swap = false;
			} else {
				temp_x = snake[ii].xx;
				temp_y = snake[ii].yy;
				snake[ii] = {
					xx: temp_xx,
					yy: temp_yy
				};
				swap = true;
			}
		}
	}

}

function display() {

	for (var i = 0; i < snakeLen; i++) {
		if (i == 0) {
			switch (dir) {
				case "left":
					context.drawImage(snakeHeadImage, (snake[i].xx * 32), (snake[i].yy * 32));
					break;
				case "right":
					drawRotatedImage(snakeHeadImage, (snake[i].xx * 32), (snake[i].yy * 32), 180);
					break;
				case "up":
					drawRotatedImage(snakeHeadImage, (snake[i].xx * 32), (snake[i].yy * 32), 90);
					break;
				case "down":
					drawRotatedImage(snakeHeadImage, (snake[i].xx * 32), (snake[i].yy * 32), 270);
					break;
			}
		} else if (i == (snakeLen - 1)) {
			//following left
			if (snake[i].xx > snake[i - 1].xx) {
				context.drawImage(snakeTailImage, (snake[i].xx * 32), (snake[i].yy * 32));
			}
			//following right
			else if (snake[i].xx < snake[i - 1].xx) {
				drawRotatedImage(snakeTailImage, (snake[i].xx * 32), (snake[i].yy * 32), 180);
			}
			//following up
			else if (snake[i].yy > snake[i - 1].yy) {
				drawRotatedImage(snakeTailImage, (snake[i].xx * 32), (snake[i].yy * 32), 90);
			}
			//following down
			else if (snake[i].yy < snake[i - 1].yy) {
				drawRotatedImage(snakeTailImage, (snake[i].xx * 32), (snake[i].yy * 32), 270);
			}
		} else {
			context.drawImage(snakeBodyImage, (snake[i].xx * 32), (snake[i].yy * 32));
		}

	}

	context.drawImage(foodImage, (food.xx * 32), (food.yy * 32));

}

function drawRotatedImage(image, x, y, angle) {
	var TO_RADIANS = Math.PI / 180;

	// save the current co-ordinate system 
	// before we screw with it
	context.save();

	// move to the middle of where we want to draw our image
	context.translate(x, y);

	// rotate around that point, converting our 
	// angle from degrees to radians 
	context.rotate(angle * TO_RADIANS);

	// draw it up and to the left by half the width
	// and height of the image 
	context.drawImage(image, -(image.width / 2), -(image.height / 2));

	// and restore the co-ords to how they were when we began
	context.restore();
}

LEGAL: Code sample from http://www.javascriptsource.com/games/html5-snake-by-william-hughes-150123105516.html, by William Hughes.
Reproduced with permission.
Copyright 1999-2017 QuinStreet, Inc. All rights reserved.